Miles Sound System SDK 7.2a

Integrating Miles into a PlayStation 2 Build Environment

Discussion

To build an application that uses Miles, you must include the Miles SDK in the build process. Only a few simple steps are required:

1) Include MSS.H in all of the source files that need to call Miles functions.

2) Link with the MSSPS2.A library.

3) If you are using MP3 data, link with the MP3PS2.A library. If you are using Ogg Vorbis data, link with the OGGPS2.A library.

4) If you're using Dolby Surround (which is a usable low-end multispeaker solution on the PS2), link with mssdolby.a.

5) If you're using DTS, which is by far the preferred multispeaker solution on the PS2, you will need to link with both mssdts.a and the DTS-supplied realtime encoder library libidtsenc.a. This library module will need to be obtained directly from DTS.

6) If you'd like to use per-sample DSP filters, link with FLTPS2.A.

7) Include RAD_IOP.H in the source file that initializes Miles.

And that's it - you should now be able to call the Miles functions! (Don't forget the Register_RIB calls needed for the Dolby, DTS, and DSP filter options -- see MilesPS2.cpp for an example.)

Next Topic (Distributing Miles with PlayStation 2 Applications)

Previous Topic (Installation for PlayStation 2)


Group: Overview for Sony PlayStation 2
Related Functions: Register_RIB

For technical support, e-mail Miles3@radgametools.com
© Copyright 1991-2007 RAD Game Tools, Inc. All Rights Reserved.